We’re proud to announce our first project, Gyrodisc Super League©! A futuristic arcade sports game with influences from pong, football, tennis and volleyball.
The video above is a full singles match taken from our current prototype. It is a very early build, but it demonstrates our progress so far. It also demonstrates how embarrassing it is to get wrecked at your own game.
In Gyrodisc Super League©, players are tasked with winning a match of the fictional sport, Gyrodisc. A Gyrodisc court is split in half like a tennis court, is walled like a squash court and has two goals like a football pitch. Each team is trying to bounce the Gyrodisc into the goal of the opposing team. The scoring system is similar to tennis, with teams winning games, sets and matches.
Gyrodisc is a great first project for our team. It’s light, accessible and easily scalable, allowing us to add more characters, arenas and gameplay modes to match public interest. But most importantly, it’s already fun. Not only does this allow us the advantage of being able to demo it to members of the public for feedback, it creates a great working atmosphere amongst the team. Even at this early stage in-house matches are fast-paced and brutal, often ending in “debates about game design and balance” (read: “childish bickering”).
We are currently in a prototype phase, exploring what makes the game fun and testing the waters regarding character balance and special moves. Once we fix some of the more prominent bugs (I maintain I lost due to some of the more interesting “techniques”) we will have a strong framework on which to build towards our first goal: releasing a public demo.
We look forward to posting regular development updates as as well as articles on game design, character concepts and our experiences making Gyrodisc Super League©.
Let’s hope I learn to play the damn thing.