Dev Diary: Skynet Rises

Spring has sprung, and here in Edinburgh that means sunshine and hail storms. Oh well. New this week: AI, doubles and Reddit!

Our contribution to the technological singularity began this week. We now have a first pass of AI that is capable of intercepting the disc and throwing it back. They also attempt to keep themselves in a strong defensive position at the centre of the court. In doubles, they are able to co-operate with a player or each other, covering parts of the court that their partners cannot reach. They do not use the dash to reach the disc, but they are so accurate in their catching placement it’s not necessary. This, coupled with the fact they are not very good at aggressive aiming, means that all-AI rallies last a long time. See the video above for an example.

Also on display for the first time in the above video: doubles! Following the current trend for competitive same-room games, we wanted to make sure the game is fun for four simultaneous players. Turns out it is!

Finally this week we implemented the Rewired unity plugin to manage player inputs and took our game play footage to Reddit for some feedback. Thanks to the users from /r/Unity3D for their particularly enthusiastic responses, hope to update those guys again soon!

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